Jun 16, 2005, 10:22 PM // 22:22
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#2
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Jungle Guide
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BTW
NOOBS = People who have played for a while and are post accesion that have no idea what anything is or what stragey is (they should be despised)
NEWBS = New players to the game who are learning how to play and listen to advice (they should be helped but not to the extent were they become NOOBS)
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Jun 16, 2005, 10:26 PM // 22:26
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#3
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Frost Gate Guardian
Join Date: May 2005
Guild: Gentlemen's Club
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No, no, no.
N00bs are usually new or inexperienced players that actively refuse all help, believing they are superior to everyone and everything else, and so they don't needs the help from these "n00bs." Or, anyone who believes they are one thousand, three hundred and thirty-seven.
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Jun 16, 2005, 10:30 PM // 22:30
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#4
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Jungle Guide
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Quote:
Originally Posted by Shadowsting
No, no, no.
N00bs are usually new or inexperienced players that actively refuse all help, believing they are superior to everyone and everything else, and so they don't needs the help from these "n00bs." Or, anyone who believes they are one thousand, three hundred and thirty-seven.
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then we need a new word for what i define noobs as...
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Jun 16, 2005, 10:35 PM // 22:35
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#5
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Lion's Arch Merchant
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Quote:
Originally Posted by EmperorTippy
My main character is a E/Mo and i play as a healer almost all the time. First I get very annoyed at people who doubt your healing skills because you're not a monk even though you are the only healer on a mission and none of them have died yet.
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If you dedicate yourself ONLY to healing and not your elementalist skills then yes i can see this, but there is a huge difference if you do not. Your concentration will be split, and you wont be as effective. Allot of elementalist healers have a bad wrap as well because of the newbs as well.
Quote:
Originally Posted by EmperorTippy
Now back on topic I have reached a point were I refuse to heal or resserect idiots, people who dont no what calling targets is, people who aggro when the group is waiting for health/energy, or whiners.
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My main charecter is a monk and i LOVE to have that power
In the underworld recently "Dont insult him because he made a mistake, Do that again and i wont heal you". Needless to say it worked
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Jun 16, 2005, 10:36 PM // 22:36
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#6
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Elite Guru
Join Date: Feb 2005
Location: Minnesota
Guild: Beguine Guild [BGN]
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Quote:
Originally Posted by Shadowsting
Or, anyone who believes they are one thousand, three hundred and thirty-seven.
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I'm beyond 1337; I'm 1338.
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Jun 16, 2005, 10:36 PM // 22:36
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#7
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Fishing Village in Wizard's Folly
Profession: R/
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Quote:
Originally Posted by EmperorTippy
My main character is a E/Mo and i play as a healer almost all the time. First I get very annoyed at people who doubt your healing skills because you're not a monk even though you are the only healer on a mission and none of them have died yet.
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Haha, I too have a E/Mo and all the time I have to tell them, "I CAN HEAL!" While they make a party. So many times have I gotten into a group being formed, only for the leader or a member to INSIST we need two more monks. Eh? I count! When all I have are heals on my skill bar, geez.
Anyway...
Simple fix for any terrible group you get into? Leave. And do is as quickly as you can, before the misson gets too far in. If the moments before we enter the misson are terrible; no one setting up any plan, yelling at each other in caps, etc, etc, I leave RIGHT THEN! Just so I don't totally dump a group in the middle of a misson. This sounds terrible, but as a healer you can more or less pick and choose your groups, take advantage of it. Just don't be a pain about it. Well, thats up to you.
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Jun 16, 2005, 10:38 PM // 22:38
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#8
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Jungle Guide
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I heal everyone if I have the mana. If I don't, then I only heal the most necessary group members. I will heal newbs, pros, and morons equally. By not healing crappy players, you're just sinking down to their level and hurting the group. However, I can understand if you don't heal someone who consistently draws aggro.
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Jun 16, 2005, 10:44 PM // 22:44
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#9
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Jungle Guide
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O I forgot to mention I will resserect all of the people I said that I wouldnt if they are in a good postion to be a distraction (lots of guys charge em). This makes it easy for the Elemtals to get off Meteor Storm.
BTW when i play a healer I go pure healer with no elemtal skills at all except MAYBE Glph of Lesser Energy.
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Jun 16, 2005, 10:45 PM // 22:45
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#10
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Krytan Explorer
Join Date: May 2005
Location: Arizona
Guild: Shadowstorm Mercenaries
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I wish healers like you guys would spend more time playing GW and less time posting in forums
I could use a good healer once in a while, who didn't focus on the morons that run off on their own and so the healer decides he should go help out that guy while the rest of the group who knows what their doing gets slaughtered.
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Jun 16, 2005, 10:49 PM // 22:49
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#11
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Lion's Arch Merchant
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Quote:
Originally Posted by Reiden Argrock
I wish healers like you guys would spend more time playing GW and less time posting in forums
I could use a good healer once in a while, who didn't focus on the morons that run off on their own and so the healer decides he should go help out that guy while the rest of the group who knows what their doing gets slaughtered.
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Healers leave beacause its just to stressfull and sometimes you just want to kick ass.
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Jun 16, 2005, 11:03 PM // 23:03
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#12
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Frost Gate Guardian
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I also have a post ascension monk. I consider myself a seasoned healer and take offense if I let anyone in the party die unless I'm the only healer in a group of 8. I'm not discriminent about who I heal but I do follow a general order. Tankers 1st w/protection and breeze, Ele's 2nd and so on but if I see another monk getting hammered I'll drop what I'm doing and try to take care of him and hopefully they would do the same. I also try to only rez once a mob has been defeated. As for those that repeatedly aggro I like to try and let the group decide their fate. Most of the time if the group is in unison they tend to drop anyway.
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Jun 16, 2005, 11:11 PM // 23:11
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#13
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Frost Gate Guardian
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elementalists don't make good healers. Sure you have more mana to begin with. So you can spam heal at the beginning. As the fight drags though, that advantage wil diminish.
Anyone who thinks that an ele can heal as well as a monk is a noob. Monk may not have as much energy pool, but they heal twice as effective. Divine Favor is what makes a monk, a monk. No other profession can out heal a monk.
Let the monk do the healing, you concentrate on dealing.
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Jun 16, 2005, 11:18 PM // 23:18
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#14
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Jungle Guide
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Quote:
Originally Posted by Malchiel
elementalists don't make good healers. Sure you have more mana to begin with. So you can spam heal at the beginning. As the fight drags though, that advantage wil diminish.
Anyone who thinks that an ele can heal as well as a monk is a noob. Monk may not have as much energy pool, but they heal twice as effective. Divine Favor is what makes a monk, a monk. No other profession can out heal a monk.
Let the monk do the healing, you concentrate on dealing.
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FYI: I have a Mo/ME who beat the game and I decided that I wanted to play a character who I can make a fighter if I desire, but as a healer I am just as good with my E/Mo as with my Mo/Me and most of the non-idiots in the PUGS that I have played with have never complained about the healings and were generally complimentary of my skills.
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Jun 16, 2005, 11:29 PM // 23:29
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#15
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Frost Gate Guardian
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Quote:
Originally Posted by EmperorTippy
FYI: I have a Mo/ME who beat the game and I decided that I wanted to play a character who I can make a fighter if I desire, but as a healer I am just as good with my E/Mo as with my Mo/Me and most of the non-idiots in the PUGS that I have played with have never complained about the healings and were generally complimentary of my skills.
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right...
of course if I have a mo/ele with 8 elemantalist spells and 0 healing spells, my e/mo with 8 healing spells will even out heal my monk :gasp: Oh noes.
Duh!
Ele/mo won't make as good a healer. Monk heals twice as well than your e/mo. Don't be conceited. You make the best support healer but won't ever compare to a real monk.
Monk has a possible 16 ap in healing, a possible 16 ap in divine favor. Those 2 combined allow monks to heal twice as well as an ele.
Yeah you have 80 energy to begin with. Monk can easily have 50 energy. But when the energy drops below 50 you lose all your advantages. Not to mention when you're being attacked, you would hardly hardly ever get more than 50 energy.
As I said before, anyone who thinks an e/mo can heal just as well is a n00b and hasn't played enough or seriously messed up their calculation.
FYI I play an e/mo too. And no he does crap healing compared to a real monk. Perhaps the only real benefit to playing an e/mo is the fact that you don't get the first agro right on in a PvP.
FYI, beating a game doesn't say anything about you. How much rank have you got? How much PvP experience do you have?
FYI I beat the game with only hench as healers, so it doesn't speak volumes about your ability as a monk.
FYI when you're fighting a team of 6 air eles all firing 160 dmg each and you can still out heal the monk nxt to you, I'd be surprised
FYI beating the game is a cake walk when compared to fighting real ppl.
FYI spammin healing with your l33t 85 energy pool is a bad idea. Backfire and etc would mean you want to make your healing counts. Not to mention you can't heal w/o using mana, w/o using a spell the way monks can with their Divine Favor signets.
Last edited by Malchiel; Jun 16, 2005 at 11:34 PM // 23:34..
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Jun 16, 2005, 11:34 PM // 23:34
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#16
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Lion's Arch Merchant
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No offense, but you're kind of the healer who gives healers a bad rep. For one, E/Mo is a better protector build...if you have a beef about the E/Mo rep as a healer that's your problem for picking a build most people can't make work.
I never threaten people like that, even when they're complete idiots. I'll tell them what they've done wrong. I'll tell them to knock off being "that guy" when they're being the necro with a hammer, the monk with a sword, the guy who thinks everything is gay, the guy who draws genitals on the compass, etc. I never lord my job in a group over someone.
Actually I have done that once. A Mo/W told me he could tank and use a sword instead of heal, so I gave up and said okay. Then he said he'd only be able to heal himself, so I said I'd tend everyone but him. Three guesses how that ended. Regardless, I didn't threaten him...he actually offered that compromise.
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Jun 16, 2005, 11:37 PM // 23:37
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#17
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Jungle Guide
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Malchiel
I have a rank of 2 in PvP.
Besides I am generally talking about PvE as I usally do PvP with guildes and/or friends.
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Jun 16, 2005, 11:41 PM // 23:41
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#18
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Ascalonian Squire
Join Date: Jun 2005
Location: Deltona Florida
Guild: N/A
Profession: Mo/Me
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As much as i love machial's healing/dealing blurb i'm inclined to disagree with the "never as good as a primary monk" comment.
If for any reason a member is taking huge chunks of damage that would require "spam healing" from a healer utilizing his divine favor attribute the party member is doing something wrong.
1. He is a squishy target and shouldn't be up with the warriors for any length of time longer than to cast a ward/spell and then sprint back.
2. He/she is wearing junk armor and should be ashamed for doing so
3. Has alot of DP (can be corrected by certain spells such as Protective Spirit.)
Barring these instances the Divine favor attribute is not going to be essential and a good monk will use the extra healing only when it going to be the most efficient, IE: not overhealing. If you just spam the heal and overheal 50% of the value all the time, you are not a good monk. In this instance an e/mo doing the same thing would be a much better choice since he will not overheal as MUCH even if he does overheal AND he has more power with which to spam the heal. In either case simply spamming heals is a recipe for disaster.
If you are fighting high damage mobs such as the underworld a e/mo would still not be a liability since the parties who actually make it past the aataxe utilize forms of damage control like enfeebling blood or protective spirit to make sure the large spikes of damage do not occur and thus make smaller heals over time more efficient.
Granted, sometimes somebody somewhere screws up and an aataxe gets into the back lines and hits a squishy without a protection spell up and in those cases its simply a case of the players reaction time e/mo uses heal other/monk uses word or spams a few small heals combined with the extra heal from favor to compensate for the damage.
However, this is not a class issue of who is better it is who came prepared with the appropriate spell and who is faster on the trigger. Such close minded opinions of a class and what they should do is why my skill as a necro went unnoticed so i rolled a monk. Yes I am a primary monk but i recognize that an e/mo is nothing to laugh at when played with equal skill as a primary monk. I chose a monk because people recognize the class and while people like michael may be narrow minded as far as classes go, they may well be some of the best players and I don't want a silly thing like that getting in my way of an enjoyable experience. I wish it weren't so but it is so I accept and adjust.
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Jun 16, 2005, 11:51 PM // 23:51
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#19
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Frost Gate Guardian
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Quote:
Originally Posted by Tutompop
Barring these instances the Divine favor attribute is not going to be essential and a good monk will use the extra healing only when it going to be the most efficient,
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Divine favor is not essential, but it's very useful. There're tons of very useful spells linked to this attribute.
If that isn't enough a monk can have +4 more attributes on both divine favor and healing.
There ain't no way an ele can compare to a real monk in healing. Zero, nada.
2 e/mo = a monk.
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Jun 16, 2005, 11:56 PM // 23:56
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#20
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Jungle Guide
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Tutompop:
Here's why I think primary Monks are better (since I don't have an E/Mo, I'm saying think instead of know):
-You can't have any runes with +1 to a Monk attribute on an E/Mo.
-You can't have a hat with +1 to a Monk attribute on an E/Mo.
-If your teammates are taking heavy damage, then Divine Favor will always give you higher healing power per second than an E/Mo is capable of.
-If your teammates are taking light damage, then you can use Signet of Devotion, a FREE 90-ish heal, whereas an E/Mo would have to use energy on an Orison.
-You have the freedom to take any secondary class.
-Your protection spells become more useful, since with Divine Favor, every single protection spell becomes a small heal. You can use Mend Ailment, Reversal of Fortune, Remove Hex, or other protection spells instead of Orison, which saves you time and energy.
-Your Divine Favor spells are only effective if you are a Monk primary.
In essence, you're trading all these things just to make your energy pool much larger and to make Energy Storage-linked spells (of which there are only 3) more effective.
Last edited by theclam; Jun 16, 2005 at 11:59 PM // 23:59..
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